Actually, you don't need to worry about spawn timers with quest::repopzone(). That command doesn't touch timers at all, so any NPC that was up before the command was used will appear after. This is useful for stat changes, or to reset every NPC to their default positions. quest::depopzone(1) will reset all NPCs to an unspawned state, and in that case you'll have to wait for their timers to expire before they pop back up.
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