I noticed a general problem with the tools where the screen is truncated, so that part of it is off the page, and there's no scroll bars to slide over. The close button, for example, is inaccessible. Is there some way i can paste a screenshot?
I'll also see that layers are out of sync, for example the calendar is displayed but the circle around the current date is shifted a row below.
I'm using a few settings for my system to compensate for poor vision so i don't know if that makes a difference.
I gotta say i love your tools. I can see how they could be improved but it's beyond me. For example, having the quest editor use a drop down list of available npcs, or a "create quest giver" option, with the preview you use for the texture/race combo".
Basically it would be cool to make things interconnect, to reduce the amount of potential stuff-ups by typing in an item id or npc id manually for the tools? I can see what i mean in my head but maybe a mock-up would make more sense. I used visual basic 4 back in the dawn of time, but i never did any database interaction. Perhaps what i'm thinking of would be too much work. I saw there was a link to your source code, is that current?
Maybe what i should do is try to see if visual basic 6 is available somewhere (i think my copy of vb4 used floppy disks and i don't even have the drive anymore!). I can only see Visual Studio stuff on the microsoft web page, I assume that's not compatible? I will ask my friends and see if i can borrow a cd with vb6.
I am certainly not a programmer but i can see the screens i want in my mind. Essentially i think the tools could use buttons and dropdown lists to avoid typing, because a huge amount of every quest is repeated with variations: give me item x and i give you y, say "blah" and i say "blah reply". I used to use a html tool (hotdog) which worked in the way i imagine this could work.
Does this sound interesting if somewhat hypothetical?
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