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Old 06-01-2008, 06:35 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Thanks, so the "f" option not only makes the mob immune to fleeing damage, but it also disables the mob from fleeing all together? That is exactly what I needed, thanks! I will test that out!

And thanks JA! I didn't notice these at first:

RULE_BOOL ( Combat, EnableFearPathing, true)
RULE_INT ( Combat, FleeHPRatio, 25)
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