Quote:
Originally Posted by greggg230
That most likely would happen, but the aggroed mob would have to run through the wall and go into line of sight with a mob in another room or something, which seems like it would be pretty rare and pullers could adapt to it in those situations in which it does apply. Obviously, it'd be best to have pathing for aggroed MOBs and proper aggro code, but I think one out of two ain't bad right now. hehe
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Since reading your initial post I was pondering the possibility of another way of doing things:
If the mob has LOS to the 'sender' but not the player, it runs to the current location of the 'sender'. At that point, it checks for LOS to the player. If it has it, it runs straight at him, if not, it checks for LOS to the 'sender' again and runs to that point. Rinse and repeat until it has no LOS to either, in which case it wipes it's hate list and goes back to where it was.
Not 'Live Like', but maybe a sort of middle-ground.