Thread: Lighting?
View Single Post
  #19  
Old 06-19-2008, 10:11 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

The normals tell the renderer how light is to bounce off in essence. Flipping them usually creates an object brighter than before.

Another thing that helps is make sure diffuse=100% on the model. Low diffuse values create dark shaded objects.

I usually use deep exploration (there's a trial ver.) for checking out object properties and changing them.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote