View Single Post
  #11  
Old 06-26-2008, 04:25 PM
spider661
Discordant
 
Join Date: Oct 2005
Location: michigain
Posts: 260
Default

Quote:
Originally Posted by Congdar View Post
if the heal aggro code is currently broke, maybe fix it like this:

Code:
Existing Code:

else if (IsBeneficialSpell(spell_id) && spelltar->GetHateAmount(this) > 1)
		entity_list.AddHealAggro(spelltar, this, chekHealAggroAmount(spell_id));
Where did you get this code from?

is it in one of the source files?
Reply With Quote