Quote:
Originally Posted by Congdar
if the heal aggro code is currently broke, maybe fix it like this:
Code:
Existing Code:
else if (IsBeneficialSpell(spell_id) && spelltar->GetHateAmount(this) > 1)
entity_list.AddHealAggro(spelltar, this, chekHealAggroAmount(spell_id));
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Where did you get this code from?
is it in one of the source files?