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Old 06-27-2008, 10:52 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
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Was looking thru the 1118 code in fearpath.cpp and this is how it is now.
Code:
if( RuleB(Combat, FleeIfNotAlone) 
		  || ( !RuleB(Combat, FleeIfNotAlone) 
		    && hate_top->hate_list.GetHatedCount(hate_top, false, false, true)< 2 ) )
			StartFleeing();
In Derision's code, it's <=1 , not <2. Which is the correct value?
Probably has the same effect no matter which number.
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