Quote:
case MQGhost: //Lieka: Not currently implemented, but the framework is in place - just needs detection scenarios identified
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is this working now or no and if not has anyone found a way around it? i have seen a problem with it on my server as of late and would be nice to get told about it when im not online.
even if its just a simple check is pc close to a npc and what is the npc faction if its hostile there cheating i would be happy with that most the custom zones i use i just set all the npcs to the default hostile faction that npc loot editor sets it to. faction is 14329