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Old 07-16-2008, 05:54 PM
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joligario
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Join Date: Mar 2003
Posts: 1,498
Default Try this

For the text, it's your "eq" and "else" statements. I rearranged it so you could add in any specific class by using "elsif" statements later. As for the turn-in, I am not sure if you will need to split up the items and the gold. I've never dealt with turning in both before. You could try this and see if it works:
Code:
#Spell Scriber - level And Class Specific - Wizard

sub EVENT_SAY
{
  if ($text = ~/hail/i) {
    if (($ulevel >= 4) && ($ulevel <= 7) && ($class eq "Wizard")) {
      quest::say ("Ah, $name, you have returned, and growing stronger. I can [teach] you more, but this time for a price.");
    }
    else {
      quest::say ("I have nothing to teach you at this time.");
    }
  }
  if ($text = ~/teach/i) {
    if (($ulevel >= 4) && ($ulevel <= 7) && ($class eq "Wizard")) {
      quest::say ("I knew you would be interested. Simply return to me with an Untranslated Initiate's Tome from a monster in the Feerrott and 15 gold. Then you shall feel the embrace of knowledge.");
    }
    else {
      quest::say ("I have nothing to teach you at this time.");
  }
}


sub EVENT_ITEM
{
  if($class eq "Wizard") {
    if (plugin::check_handin(\%itemcount, 1079 => 1) && ($gold == 15)) {
      quest::exp(15);
      quest::summonitem(15036);
      quest::summonitem(15377);
      quest::summonitem(15378);
      quest::summonitem(15230);
      quest::summonitem(15376);
    }
    else {
      quest::say("I have no use for this, $name.");
      plugin::return_items(\%itemcount);
    }
  else {
    quest::say("You are no Wizard, And I know a Wizard when I see one!");
    plugin::return_items(\%itemcount);
  }
}

Last edited by Cripp; 07-17-2008 at 02:57 AM.. Reason: :)
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