wonder if this can be changed so we can set "forced race type" 
 
ie: new db entries  
 
conversion: 
 
Barbarian db=Gnolls ( dark type ) 
Dark elves db=Gnolls ( light type ) 
 
Human db=Qeynos guards 
Dwarfs db=Qeynos npcs 
 
rest: invisable and cant attack, say anything etc. 
 
so on.. it would allow people to pick sides by selecting a race. 
 
it could use some way to set limitions ( only 50 gnolls and 50 of qeynos people ) 
 
it would be able to set spawn points inside qeynos for guards and npcs and outside for gnolls. 
 
heh is there a way to set starting spawn and bind spot at different places? ie: if gnoll dies it respawns in arena and cant get out til battle is over? 
 
granted it will need a lot of code but could slowly work towards that point heh 
		
	
		
		
		
		
		
		
			
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