Quote:
Originally Posted by KLS
Keep in mind some task givers are giving out lots and lots of tasks, especially the ones for shards and such give out literal boatloads of tasks.
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I already have the feature coded to call the task chooser from Perl with up to 10 tasks (could be increased by changing a #define):
Code:
$args ="1,2";
quest::taskchooser(eval($args));
So the initiating quest can build up the $args string with the list of Tasks the player is eligible for. When I've got the whole system working end-to-end, I'll revisit this to see about implementing it as you suggest.
Shared memory I will leave til last, as it's not something I've ever worked with.