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Originally Posted by Ikeren
I get it too, playing on the realm. Something about funky Op-Codes?
From the server host (in the Bots thread, where we've been talking):
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I don't have these problems. I've seen in logs that some people keep sending unknown opcodes continuously in a stream and this causes connection issues for them. My friend and I play frequently and our connections do not send this opcode stream I'm seeing with some people.
[08.10. - 09:09:19] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:19] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
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I doubt that the opcode mentioned is causing the problem. On my server, I have done some opcode investigations and this is what I found for that particular opcode:
0x6a5f - Comes in after not moving the mouse for exactly 15 minutes. And comes in again as soon as the mouse is moved again.
So, it appears that it is supposed to be some kind of auto AFK feature or something. I can't really think of any other use for it. Unless maybe Live uses it to tell the server to put that player into some type of Idle mode to reduce server load and maybe even bandwidth. Maybe it stops sending them updates when they are in that mode, which could potentially reduce a TON of bandwidth utilization. Might not be a bad idea to use it for that in the emulator if possible.
If some players are sending that same opcode alot, then my only guess is that they are using the wrong version of EQ, and it is trying to send something else using that same opcode.
As far as I can tell, there doesn't seem to be much of an issue once the players actually get connected to the server. It is more of an issue with the login server itself, or some problem client side. It is extremely rare that I ever had issues with the login server, so I have to think that it is either a problem with the client, or maybe something in their path to the login server. It could be ISP related.