Quote:
Originally Posted by KLS
SVN looks down atm which may explain it.
Groups.cpp
Group::Group(Mob* leader)
Remove the top two function calls to cleargroup and cleargroupleader
Also there's a somewhat rare crash in countdispellablebuffs where an invalid spell is checked against adding a IsValidSpell for the buff.
I don't have a diff unfortunately but the big one is the group constructor resetting groups to null -.-.
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Thanks again. NP on not having a diff. I will just wait until it is ready. I just wanted to make sure that if anyone else was seeing that problem that I mentioned it so they knew it wasn't something on their end.
I happened to find it while I was moving my database from Linux to my Windows PC temporarily so I could install raid drives on my Linux PC. First I went to 1127 and saw that there were a ton of crashes happening, so I went down to 1126 and they were still going on. So, I just figured it was a problem with my Windows config lol. I was busy trying to get the Linux PC rebuilt so I didn't put much thought into it. Finally, I ran into enough issues with getting raid working properly that I figured I better fix my windows server. Thought that I might as well try 1125 since I knew that one worked, and sure enough that resolved it lol. Glad it did too, cause it took some pressure off of my shoulders. They can play just fine on my Windows PC while I get the raid working at my own pace.