Thread: Zone Instancing
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Old 08-28-2008, 01:27 AM
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trevius
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Just to make a note about it, since it was mentioned; the reason that people had to wait to get the kind of adventure type they wanted was because SOE set a minimum time between how often you could request adventures. This is so people would either have to do the random adventure they gave them, or they would be forced to wait until they were lucky enough to get the one that they wanted. Otherwise, people would all just be doing the same ones over and over again. Having a minimum time to wait meant that each type they had created would be used instead of just the favorite or easiest/quickest ones.

Those are the only times I ever remember waiting at all for LDoNs. Of course, for the emulator, I think that we could potentially set it up to be done without any instancing and not have to worry much about running out of room for players. If we did that, then all we would need to do is get the adventure system working and set it to chose the first available zone in the zone list for that particular theme. We wouldn't need to worry about spawn timers or anything, because everything would still work like normal zones.

I think the progress towards getting the task system done could probably have most of it applied towards getting LDoN adventures working.
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