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Old 09-02-2008, 07:36 AM
janusd
Sarnak
 
Join Date: Jan 2008
Posts: 47
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I'm afraid it's getting more and more necessary. Though we're not at GoD yet, that was the expansion when mobs started scaling in difficulty based on their HP. We COULD just depop and then repop the mob at certain HP% and then when the new one pops spawn it at a certain % all using PERL commands, but given that SPELLS wouldn't carry over, that could potentially and easily wipe a raid. Additionaly, if a script doesn't fire correctly, the original mob would remain which would mean an easier fight, and, depending on how we set up the loot tables, no loot once it goes doen.
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