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Old 09-03-2008, 02:03 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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Damn, I hate you So_1337 I was planning on doing some work on tasks, but I couldn't get this translocate etc, stuff out of my head!



Turns out it wasn't so hard to find they key elements. Getting the opcode was easy, and deciphering enough of the disassembly to guess at they key elements of the struct (SpellID and Caster name) wasn't so bad. So I can send the confirmation box for Translocate, and get the response back from the client (it uses the same opcode coming back). Although not strictly necessary to implement the confirmation box, I'll see if I can decipher the return packet from the client and see if there is an 'OP_TranslocateComplete' opcode that makes the client zone you like OP_RezzComplete.

Does anyone know what text the client displays on live when you accept a Translocate ?
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