Good point. I supposed that if scribespells worked the ideal way, you could just do quest::scribespells($ulevel); to achieve the same effect that it currently does, but you would still have the option to set any other level you wanted it to be.
And, if you don't want a class to have a certain spell, it is probably best to scribe them all and then unscribe the 1 spell with quest::unscribespell();. Though, you might need to use a timer to delay and make sure the scribing finishes before the unscribe happens.
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