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Old 09-07-2008, 05:00 AM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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I finally had a chance to test this out and verified that this does work as expected. Looks like this is another one for the submission section

While I was at it, I was looking over some more of the Spell Effects, and it looks like there might be 1 more change that could help in the long run:
zone/client_packet.cpp
Code:
		for (int x1=0; x1 < EFFECT_COUNT; x1++) {
			switch (spell.effectid[x1]) {
				case SE_IllusionCopy:
				case SE_Illusion: {
Nothing major, but could be an issue for some spells.
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