Quote:
Originally Posted by Derision
It doesn't matter whether there are objects or not. If there are objects and a mob tries to path through them, the code I am talking about would potentially give them a Z value on top of the object, unless the object was hollow, like a table, in which case it would keep them at floor level. I guess it would be possible to add some logic to try and detect things like tables, e.g. if there is a valid Z value <=3 units above the mob, then it's probably something like a table, so move them up to that level.
So, you can build a new set of default azone2 maps.
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I'll get to work on the new azone2 maps and try have it all done today. Is the original azone2 still the valid code I should use? just to make sure something newer passed me by