Quote:
Originally Posted by Derision
In the case of Unrest and the Undead Barkeep, you can 'fix' this by altering the rule Map:FixPathingZMaxDeltaMoving from the default of 20.0 to 12.0. The reason this works is because the difference in height between the floor of the bar room and the room below is around 13.0.
I can't recall why I chose 20.0. It was probably arbitrary, but you should keep an eye out to see if this re-introduces hopping in other zones if you make this tweak.
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This worked fine, I pulled stuff from floor 1 to the top and the all followed as they should, nothing came and attacked from below. The Unrest bartender will not fall through anymore, no matter how he follows from behind the bar.
I also went to the original sky hopping test-zone (Lake of Ill Omen) and there still was no sky hopping.
Anyways, I'll keep watching as I play see what else might happen.