Hmm. OK. Well it is a wierd bug as the packet numbers increase a little bit but it isn't long before the numbers never change... like it's in a loop with the same packet number printed and not changing. Commenting out the logging would clear up the logs but I think it will still be looping and causing server/zone lag. Another reason I think a packet is stuck in a loop is that the logs continue to grow, even after the player has logged off the server. The code has a continue; statement... is there were a way to exit instead without causing too much of a hiccup in the network connection?
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