Pretty much any shaman mob was always buffing their friends with SoW.
That is to say, for the first few years it was a given that a shaman mob could cast indoors, ignoring the location restriction. They then introduced Spirit of the Shrew, with LDoN, as an unrestriction version. (Even though it is just even with Run3, in terms to speed, it's still an indoors run-speed buff.) I'm not sure if they made mobs adhere to the restrictions after that, since the dungeons I spent time in either didn't have shaman mobs, or were outdoor types.
If the problem centers on the location restriction, could perhaps point the mobs towards that spell.
Dungeons where I specifically have both seen them cast the spell, as well as the fun trains of not getting a runner snared:
Sol A (Solusek's Eye) - goblin shamans, 'shaman' seems to be part of all the relevant mob names.
Sol B (Nagafen's Lair) - Kobold shamans, who all seem to have 'shaman' as part of their name.
Upper Guk
Lower Guk - They all have 'shaman' as part of their name. I'm not sure about any named mobs, I want to think that there was one shaman type among them as well, but I can't remember or find it. (Upper has the same naming conventions.)
Permafrost Keep - Goblins this time, shaman mobs again. The exact names escape me right now.
Runnyeye - Goblins again, shaman type. (I want to say 'a goblin neophyte' as a specific, but I'm not sure.)
Cazic-Thule - Some of the Tae Ew, the shaman types again. ('a Tae Ew prophet'? There are a few, but I've never liked zones with under-water fighting...) Though, this might be a moot point, since CT is outdoors flagged.
Blackburrow - Gnoll shamans, and their ilk. Outdoors zone though, so probably not what you are looking for.
Paw - While it had the gnolls, their shamans would cast it, but the elemental version is lacking, as far as I can tell.
The Warrens - The kobold shaman types again. (Most seem to have 'shaman' as part of their name.)
Guk LDoNs - They follow the Guk name theme.
Mir LDoNs - Permafrost connection for goblins. (These I'm not perfectly sure about. They had healer types for certain, and I want to say they were shaman mobs, but could be clerics I'm remembering for Miragul.)
Ruj LDoNs - Orcs again, but much like the Miragul LDoNs, I'm not really sure. (Everything was always getting snared, and the spell spam didn't lend itself to watching mob buffs.)
Tak and Mmc I wan't to say no, but if you can dig up any shaman class mobs, they'd obviously still cast their spells.
Kurn's Tower - The burynai have shaman, and for once I don't remember any really telling names. (Much like they had SKs and warrior types mixed with identical names.)
Old Sebilis - Extension of the Guk theme. 'shaman' is part of the names again.
Nurga - Goblins, of the shaman persuasion. 'a goblin blightcaller' I'm sure about, but there are more.
Droga - Goblins, shaman types. 'a goblin blood ritualist' comes to mind, but again, there are others.
Dalnir - Some of the kly, but I can't remember the specific one. (Shaman class obviously, but that's a given by now.) The coerced might have some as well, I know for sure that they had clerics, but I'm not sure on shaman.
Chardok - Some of the Di'Zok for sure (herbalist, jannisary?), by extension, some of the Shai'Din probably (going by the Alla mob list for the zone for these). The naming should follow a class pattern, if you can't get them all from just querying for the shaman mobs.
Skipping the outdoor zones for Kunark.
Crystal Caverns - Orcs this time, shamans again. ('a Ry'Gorr oracle' is for sure, others maybe.)
Skipping the outdoor type zones again. Dragon Necroplis is indoors, and some of the mobs might be of the right type (going by name), but I've never explored it enough to know.
Any other zones I either haven't been to, or wasn't paying enough attention to notice any SoW casting going on. I hope the list still is helpful. (Or they fall under the outdoor label.)
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