Okay, appreciate the tip on setting the qglobal flag on the npcs. Things are almost working correctly. I'm currently having an issue with the watcher. The signal script on the watcher triggers a settimer on the spawned npc. That timer has three parts to it so that the npc kneels to simulate "looting" the item (actually stripped from the client by the slayer), then stands to make an announcement to the server that he is now ruling the world, then depops. The problem is, the watcher keeps tripping the timer and restarting it before the npc is able to depop. How do I get the signal to stop?
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