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Old 09-20-2008, 04:44 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Posts: 1,988
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keyring does indeed work great, I can confirm. I figured out what what wrong, I had missed sender->KeyRingAdd(playerkey); in doors.cpp.

I do have a request, is there anyway you can add perl support for keyrings? Specifically a variable like $haskey to check if a player has a given key on their keyring, and a function like quest::addkey(12345); to add a key? This will help with doors that open with multiple keys and are controlled via Perl.
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