Additionally, the npc has the npc_spells id in its npc_spells_id entry in the npc_types table which when the npc spawns it will load that entry and the appropriate spells for the npc's level from the spell id entries in npc_spells_entries.
The npc will have those spells, plus the possible proc spell plus any possible other parent list of spells available to it to load at spawn time up to 16 total spells max.
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