Quote:
Just one minor note - does your code can handle things for levels BEYOND 80?
Some of running servers with max level of 100+ or even higher - would be nice if these things would keep scaling up and don't just become broken at 70 or 80 =)
|
Chaos, while this is a great idea. We tried to stay within the realm of live at the moment. In the future thing's may change, but as of right now, we have no idea whatsoever what those damage bonus's should be. It would be a waste of time to scale them up from 80-100 to only have to go back to it and change it when Sony raises the cap. We built it from available information.
On a side note, my previous formula, posted in this forum, should provide what you seek. It will scale up with level beyond level 80. It should be within 1 or 2 damage from levels 50 on up to 100ish, assuming Sony follows a set scale in the future. Under level 50 you will find it becomes less and less accurate as level decreases. We decided on this method as it was 100% accurate whereas every formula I was able to devise was prone to error's due to rounding and other factors. So, you do have another option if you so wish. (Please note, this is NOT tested beyond level 80 so I have no idea how it will turn out, but it should scale well from 50 on up. It isn't 100% but it is close.)