You make it sound as if damage bonus is some huge deciding factor in how a weapon parses. It merely add's a set number to the final damage dealt. A weapon with a damage bonus of 13, can only hit for a minimum of 14. 1 plus the bonus. A 2 hander with a damage bonus of 42 can hit for a minimum of 43. So on and so forth. If you really wanted to turn it off, it's as simple as removing it from the code and recompiling it.
I have never tried to implement a rule, I will look into it if it is a function you would be interested in.
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