Quote:
Originally Posted by Angelox
Any idea on how I can bring it back to how it was? I tried the original azone hollowshade map, and that had same results.
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Since the BestZ changes were first introduced, those mobs should always have been standing underneath the huts. Setting Map:FixPathingZMaxDeltaSendTo to 1 (or 0) should fix it for static mobs (not on a grid), at least it did on the one I tried, but as always when changing these global rules, you don't know what side effects it may have (shouldn't cause pathing mobs to hop though).