Quote:
Originally Posted by AndMetal
Imo, I think it should be a static value, possibly set as a Rule. If it was set as a rule, would allow us to have a default value, similar to Live (which 300 sounds about right), but if you want to tune it for Progression-type servers, etc, you can.
Thoughts?
|
300 isn't the right number either. Once Tribute goes in the warrior will have scores of up to 310 I think it was. I was hoping somebody would get the math right for me

but I think it needs to scale with the rule for max level as it is now but maybe add in the bonus to maxSkill too? Just a guess:
Code:
if(chance > MakeRandomInt(0, maxSkill + itembonuses.DoubleAttackChance + aaBonus)) {
This line is a bit off too. The Rogue and Bard disciplines adds 10000 to spellbonuses so then *3 + itembonuses is overkill in the calcs.
Code:
int buffs = (spellbonuses.DoubleAttackChance + itembonuses.DoubleAttackChance) * 3;