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Old 10-06-2008, 01:17 AM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I think this is the code that evasive is using to add the bonus to avoid chance:

spell_effects.cpp
Code:
			case SE_AvoidMeleeChance:
			{
#ifdef SPELL_EFFECT_SPAM
				snprintf(effect_desc, _EDLEN, "Avoid Melee Chance: +%+i%%", effect_value);
#endif
				// handled with bonuses
				break;
			}
And this may be there the bard song I mentioned is adding the bonus:
Code:
			case SE_ProcChance:
			{
#ifdef SPELL_EFFECT_SPAM
				snprintf(effect_desc, _EDLEN, "Proc Chance: +%+i%%", effect_value);
#endif
				// handled with bonuses
				break;
			}
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