If I remember right, the Warp detector can be setup to just move you back to originating spot that the detector thinks youve warped from. It determins a warp based sudden movement and then eliminates sudden movements caused by certain spells being used like Shadowstep, Gating inside the same zone, etc.
Since the detector probably noted you were casting a spell at the same time the GM summoned you, it may have gone to the code to validate that the spell you were casting may trigger a false warp detection and not never reached the code that checked for summons, thus setting off false warp detection.
Someone more familiair with the code would have to check if this is possible.
I know it used to go off right and left if mobs would shadow step you or summon you from a distance. Not sure if this has been fixed.
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