You forgot to add how everything you did in that game was so open based as far as their spell system went. Using root spell to crowd control. Having to actually type out words or phrases to npcs to get the next line of dialog
Where is freeport?
Freeport is where?
What about freeport?
When is freeport?
Who is freeport?
Random npc: "freeport is not a person but a city"
Not to mention random guards in highhold who just picked up your things, or being able tgo give your pets items to use.
Simply put oldskool eq was like driving a manual car
Most mmo's today are like driving automatic
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