View Single Post
  #19  
Old 10-16-2008, 01:06 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

Quote:
Originally Posted by trevius View Post
Ya, I vaguely remember something about you making Dex so that it effected proc chance. Probably around the time you were working on Agi helping with mitigation.

So, we could have a base proc chance and it could still be 5, but if so, I don't think we should be adding the dex bonus to that. Maybe we could meet in the middle and lower the base 5% addition down to 4% and reduce the bonuses from Dex by alot. Maybe something like this:

Code:
ProcChance = 0.04f + float(mydex) / 20000.0f;
I think that would be much more reasonable for both high and low end.

umm /20000....

thsi means with each 100 dex my proc improves by what 0.005?
thsi means even with whopping 500 dex, i have only + 0.025 , which basicly +2.5%....

imho the worth of dex in proc should be atleast 4 times as much. (this stat is allreday nearly worthless compared to STR), not to mention IMHO dex should boost To Hit chance

even better put into Rules what is DEX worth =)


PS. Its abotu time we add a Rule to boost people "To Hit chance" I am getting sick of "you have missed" fest -my level 5 ranger only lands like 1 hit out of each 10, and fact that hybrids capped at like 55% chance to hit for LIVE - kind of suck

ALSO, since we have CLient, NPC and warrior base Critical Chance Rule, why nto add same rule for spells critical? For Client (all classes), for mobs, and separatly for Wizards
Reply With Quote