The odd thing is that he was able to test rampage with a normal weapon and not cause any large CPU spike or "crash", but using a procing weapon, it caused the problem right away and CPU went to 100%. Now, in his tests, he was using an AE procing weapon, which I can understand would cause a huge spike in CPU over a normal non-proc weapon when rampaging a huge pull. But, the rampage crashes on my server seem to happen with just normal procs, so maybe it is the proc process that is driving CPU Utilization up. I may have to do some more in-depth testing myself if I get time. If it is the proc process, maybe we can figure out what is causing it to be so much more CPU intensive than normal melee hits, because I don't think the formulas are any more complex.
|