Thread: Critical Nukes
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Old 10-24-2008, 06:23 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Denivia posted a suggested fix on my forums for Lifetaps not doing Crit Damage:

http://stormhavenserver.com/forums/v...php?f=16&t=505

effects.cpp
Change line 148

from
Code:
                if(tt == ST_Target || tt == ST_Summoned || tt == ST_Undead) {

to
Code:
                if(tt == ST_Target || tt == ST_Tap || tt == ST_Summoned || tt == ST_Undead) {
Looks like a good fix to me.
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