Denivia posted a suggested fix on my forums for Lifetaps not doing Crit Damage:
http://stormhavenserver.com/forums/v...php?f=16&t=505
effects.cpp
Change line 148
from
Code:
if(tt == ST_Target || tt == ST_Summoned || tt == ST_Undead) {
to
Code:
if(tt == ST_Target || tt == ST_Tap || tt == ST_Summoned || tt == ST_Undead) {
Looks like a good fix to me.