Quote:
Originally Posted by seveianrex
{zone/effects.cpp}
Code:
chance += GetAA(aaFuryofMagicMastery2) * 2; //just in case
and replace with
Code:
chance += GetAA(aaFuryofMagicMastery2) * 2;
(anal retentive, maybe, but I don't want it getting removed in future because the comment makes it sound iffy)
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If I remember correctly, I put that comment in there because we currently utilize aaFuryofMagicMastery2 (640) vs aaFuryofMagicMastery (770), because that's what's in the database:
Code:
mysql> SELECT skill_id, name, type FROM altadv_vars WHERE name LIKE "%Fury of Magic%"; +----------+--------------------------------+------+
| skill_id | name | type |
+----------+--------------------------------+------+
| 637 | Fury of Magic | 5 |
| 640 | Fury of Magic Mastery | 5 |
| 924 | Advanced Fury of Magic Mastery | 6 |
| 1107 | Fury of Magic | 7 |
+----------+--------------------------------+------+
4 rows in set (0.00 sec)
So, until it's updated in the db
**looks in cavedude's general direction**, we really don't need it, but I put it there assuming it would be added eventually, and then we wouldn't have to add it into the code
