Quote:
Originally Posted by cavedude
One Live Like use of this change are guards. So yeah, I can get behind it also.
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good thinking Cavedude! I havent even thgout of that

- otherwise guards won't be able to protect players from magic only creatures, unless you make them all spawn with magic weapons - which then in turn you have to make non-player useable to prevent players from farming those weapons, which creates a whole new chain of work arounds. which imho complitly unnesesary.
Simply been able to give npc innate ability to hit magic not only solve this problem - it also gives WIDE range of oportunities for developing more complex content. (of course don't forget to make npc nuturaly NOT be able to hit magic - so certain npcs can be prevented from having this ability where needed) =)