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Old 11-11-2008, 12:32 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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If you have the ability to edit and compile the source code, changing file spells.cpp line 985 from:

Code:
SendAppearancePacket(AT_Levitate, 2, true, true);
to

Code:
SendAppearancePacket(AT_Levitate, 1, true, true);
should do the trick. 2 means bounce, 1 means don't bounce
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