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  #6  
Old 11-15-2008, 01:03 AM
mplayer254
Sarnak
 
Join Date: Oct 2008
Location: Texas
Posts: 32
Default

This is the line I found in the above patch link that leads me to believe if it is possible to change where the button points new characters to:

Quote:
diff -u --recursive /tmp/EQEmu-0.7.0-1129/world/client.cpp ./world/client.cpp
--- /tmp/EQEmu-0.7.0-1129/world/client.cpp 2008-08-15 05:58:23.000000000 +0100
+++ ./world/client.cpp 2008-09-20 14:43:19.000000000 +0100
@@ -76,6 +76,7 @@
char_name[0] = 0;
charid = 0;
pwaitingforbootup = 0;
+ StartInTutorial = false;
numclients++;
}

@@ -438,6 +439,8 @@
QueuePacket(outapp);
safe_delete(outapp);
}
+ else
+ StartInTutorial = true;

SendCharInfo();

@@ -479,7 +482,15 @@
eqs->Close();
break;
}
-
+
+ if(!pZoning && ew->return_home)
+ zoneID = database.MoveCharacterToBind(charid);
+
+ if(!pZoning && (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial))) {
+ database.MoveCharacterToZone(charid, "tutorialb");
+ zoneID = 189;
+ }
I assume that is part of the source (since I have seen .cpp files in there before), so what would need to happen in order for me to change the highlighted text to tutoriala and 188, respectively?
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