Thread: Crit Ratio:
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Old 11-22-2008, 03:55 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default Crit Ratio:

From the SVN:

Quote:
Originally Posted by AndMetal
Just like Rev 220...

Where did the info come from that Spell Casting Fury only increases chance to hit?

According to Graffe (http://www.graffe.com/AA, http://web.archive.org/web/200401151...&show_info=yes since Graffe is down for a bit) only the 3rd rank doubles the damage.

Do we have anything to verify that the damage either is or isn't always 2x?
Decided to bring this here for discussion, since it didn't seem to be getting addressed any other way.

Having checked the actual text on the AA on the link provided, I see no evidence that it increases damage at all, let alone only on the third rank. So far as I know, up until later expansions, it was only possible to increase the frequency of crits, and not the damage that they should do. Every spell critical that I have ever witnessed has been following the lines of 2x damage.

As a necromancer, the critical damage portion of my nukes and lifetaps would always be for double damage. The critical healing portion of my lifetaps would always be for double the normal amount. If I were lucky enough to crit both, I'd wind up with 2x damage and 4x healing.

I'm going to have to side with Romai here, though I do agree that it isn't explicitly spelled out anywhere that's been provided.

Okay, those are my thoughts of things. If things are getting committed that not everyone's agreeing to, let's get 'em sorted out.
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