Quote:
I've actually been using this code, successfully, for just shy of a month (since October 27th to be specific). The only thing that took a little time was the scripts to import/export the spells (having a kid in the middle of all that did slow things down a bit). Not only that, but the main thing it's doing is loading spells into the spells[] "array" from the database instead of the spells_us.txt file. There were also a few unknown values in the SPDat_Spell_Struct struct that I came across, but I made sure it worked with the spells_us.txt file before I even tested with the database (which caused problems with sharedmem a few months ago when I first started working on it). I personally don't consider it to be a "large feature", rather just a bunch of copying, pasting, & tweaking of existing code.
|
You don't, but I do. It interacts with a core part of the server functionality so I would consider it big even if it doesn't seem all that complex. Also given that there are no real benefits yet (it's all a idea for future expansion) I'd rather retain backwards compatibility right now. People who want to use the new system can use it but until we start getting applications that take advantage of it I'm not gonna force people.
I'm glad you guys got it all sorted out before I got back, kinda hard to fix stuff with svn when on the road =/ Keep working with this it has potential even if we haven't found it yet.