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Old 12-11-2008, 02:38 AM
kiirdiir
Sarnak
 
Join Date: Apr 2007
Posts: 42
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I thought I would share my thoughts on SoD while using some of Loccochris' quotes:
Quote:
Originally Posted by Loccochris View Post
Things I hated about SoD:

1) No Bazaar, their trade system is as frustrating as running EQ on an old school PC using punch cards.
Agreed. I did tradeskills and I had several accounts full of characters to keep my goods on the market. It was very limiting and time-consuming, but that system is better than nothing at all.

Quote:
Originally Posted by Loccochris View Post
2) Money.... Ok this is a huge problem, you get enough for spells true and what not but beyond this it is as people say, expect to be poor till higher levels.
I did not notice a money issue.

Quote:
Originally Posted by Loccochris View Post
3) Spell resist system, they use a check vs CHA to see if your spell is resisted, making CHA the most important stat for casters even over INT/WIS. Beyond this they have a weird specialization system where you spec into different things depending on caster/melee. Either way expect about 20% or higher of your spells to not be resisted by the mobs resists, or fizzled, but rather just plain phail because of this CHA check. Next thing they will do is a check vs CHA to see if you don't accidentally drop your weapon as you melee (would only even the score out).
This is important to note before you roll a caster on SoD. But not only that, the resists there are just horrible anyway: I would see several (in a row) fire nukes being completely resisted on ice giants and other ice npcs. It was to the point where it was simply not worth my mage's time to bother nuking (instead I would heal the pet). Then again, I do not see any server that has resists really well done with partial resists and the like (imho). They were really finicky (read: foolishly stubborn (pardon the tone)) about their class balance.

Quote:
Originally Posted by Loccochris View Post
4) Knowledge of world, yes they have all their quests listed (very small compared to eqemu's) on their wiki, but beyond this they drastically changed most of the zones so expect to have to "find" places to level and what not. EQ is not a hard game if you know the knowledge needed to do whatever it is you are interested in aka level areas, money spots, tradeskilling. You can't read the 100's of webpages on EQ cause they wont help you one bit for this server.
One man's garbage is another man's treasure. I enjoyed the adventure, immersion, and custom content.

Quote:
Originally Posted by Loccochris View Post
5) Traveling is done moronically there. You have a "pok" system called mansion of portals, which is confusing in its own right having 2 floors, but beyond this the zone randomly casts nasty as hell debuffs on you as you walk through it. I can understand if you wait 6 minutes then hit idlers so they don't just sit up there but I was getting hit by some really nasty DOT's and debuffs just trying to run straight to the portal I needed.
You could always run or find a port. This was placed in to be an option method of travel with some "risk" such as losing a buff or being snared. I would rather have this than nothing, but I did like the rune(?) system they had previously.

Quote:
Originally Posted by Loccochris View Post
6) Boxing on this server is virtually impossible. I tried to dual box and everytime I had to zone I had a 50/50 chance of one of the toons going LD. On PEQ I can 5x box for hours without any going LD through dozens of zoning screens.
As with any server, having characters on individual accounts helps. What I really hated was the bug where if you remained in a zone for over an hour, you would become a sort of ghost-link-dead. (They ever fix this?)

All of that said, SoD is great for a legit long-term custom server choice, but their dev(s) could learn a lot from what EQEmu and PEQ are doing these days. I felt they should listen to their player-base a little better. (And Wiz is not a jerk. No more than the rest of us, anyway.)
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