If it is indeed the spell packets over actual proc calc then I wonder if it is possible to check everytime an aoe proc goes off how many mobs are in the area and if its > 10 just don't send the spell packet. Will basically add 1 extra comparison everytime a proc goes off (if proc type = aoe) and then if it is an aoe its going to add more overhead by counting in an area around the player. Depending on where the call to send initial spell packet is it might be easier to just clone PBAOE spells and have a version identical to the other just without a spell effect and if it is a pbaoe proc to switch which version of spell gets cast.
|