While the large amount of traffic being generated by AEing is definitely a concern, I don't think that is the actual cause of this issue. I think the problem is the server calculating it all at once. I think it gets so involved in the process of calculating the AE spells and hits and updates that it waits to long in between sending a keep alive to the client to keep them from crashing. At least that is my understanding of what AndMetal found.
Though, your idea is probably a good one to use anyway, because it would at least cut down on some unneeded bandwidth usage during AE.
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