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Old 01-09-2009, 08:54 AM
Joetuul
Sarnak
 
Join Date: Oct 2008
Location: AZ
Posts: 58
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This is what I did exactly.

as an experiment on one of my other computers I did a fresh install of the emu, then I opened up the zone points table, at the very end of the file I added this since natimbi did not have an entry for the zone points table.

Code:
id   | zone    | Number| y | x | z | heading | target_y | target_x| target_z | target_heading | zoneinst | target_zone_id | buffer
___________________________________________________________________________________________________________________________________
1458 | natimbi | 1     | 0 | 0 | 0 | 0       | -279     | -1543   | -15.4    | 32             | 0        | 281            | 0
the id [1458] is just the next number since there are 1457 in my database from a clean install, if it didnt work I knew where it was so I could alter it more or just delete it if I couldnt figure it out. then I pretty much copied what the zones above it had except the target info and it worked. the target info of course is where I set the player to end up when zoning. I guess I know more than what I thought else I wouldnt have figured it out. Ill be trying that more often and posting any results for others if it would be beneficial since these are problems I am coming across.
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Mithaniel Marr
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