Thread: Custom Classes
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  #5  
Old 01-25-2009, 04:22 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Oh I got it backwards kinda, it's been so long since I've implemented it. You can change IF it's trainable not WHEN it's trainable. =[

So you could remove dual wield for a class or set how high it can go up but you can't change anything else about it.
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