Oh, so I need to break that stuff down into actual bits to figure it out? LOL, that is gonna suck. Maybe hexvis will help me lol... I will have to try it later tonight.
I think part of the problem is that I don't know how to calculate stuff like floats. So, when an X, Y, or Z gets sent, they are always floats, but how do I make that into an actual X Y or Z location? If I try converting the hex into decimal, it almost always shows something like 17,000 or higher. I don't know how to figure out the actual loc from that. If I could figure that out, it would probably be easier to break this stuff down. Then, I should be able to just compare my /loc in game with the hex in the packet and figure out what matches with what. The way I was doing it was by moving around and watching what changed more when I did certain things. Needless to say, that was sloppy at best.
It truly is amazing how much of a noob I am with this stuff to have come this far even! :P
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