Thanks for reply Trev!
When I said "how to read them" what I mean- how do values corespand to in game effect? I very much like to know excat formulas.
for exmaple: 'Combat:BaseProcChance', '0.035' - I take a wild guess and I assume its 3.5% chance on a swing.
but I need more clear examples on all other rules - it woudl REALY help if people how code in rules make a Wiki page and explain all this in DETAILS.
I understand what they should modify, but wihout knowing the formulas it makes it very hard to adjust
For exmaple 'Combat:ProcDexDivideBy', '11000' - 11000 doesn't tell me anything - whats 11k? does this means per each 11k points of DEX I get +1% to proc chance? or does it 11k% per 1 dex? Total mystery
AvgProcsPerMinute', '18.0' - does this set max or min procs per min? (personaly whole idea about average procs for all weapon types is ridiculus imho) - does this means even if weapon has ULTRA LOW chance to proc is will still proc 18 times no matter what? But i gues it means max times weapon can proc given ultra high proc chance (so smart setting woudl be seting this to 9999999 to be fair to weapon balance - whats the point of having high proc weapon if not gona proc )
ProcPerMinDexContrib', '0.075' - again formulas? how much dex converts into procs? what does 0.075 means?? how do i READ this number?
Combat:AgiHitFactor - same thing - how much agi? what numeric effect?
and same thing goes for prety much evyrthing else in the list
I realise what they should do - but I realy hate to tune them by blindly adjusting numbers back and forth trying to GUESS what the formulas are.
So dear devs- how about a Rules wiki? with in details examples?
