Just try replacing that line of code that I posted in the other thread. It keeps my melee running perfectly still. When that other change was put in, it wasn't done very well imo. I just don't have time to really do it the right way and test it enough and then adjust all of my content to be balanced again. One of the main issues is that the Evasive discipline is multiplied by 10 before it goes into the hitchance equation and I don't think they took that into account. So, if someone hits evasive, they get insanely high avoidance up to 100%. And, even if you adjust the rule for that part, the extra 10 multiplier on evasive causes avoidance stats to be unbalanced.
Really, the solution should be pretty simple in that we just remove the 10X multiplier on the spell effect for evasive. I see no reason for it to be there in the first place.
Really, unless you just replace that line that I posted, you will have to redo almost all of your content for it to be balanced again. Other than that, I would recommend leaving those other new hitchance rules at their default values. Ideally, the best way would be to actually adjust your content and play with the rules until they feel right. But, if you don't have the time to do that properly, simply replacing that one line will get things back to normal for you.
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