My guess is that rule was added because the old code for it was causing weird avoidance issues and they needed to play around with the formula to find the right one. The old formula before the rule was just a wrong formula because it was divided by 100 instead of 1000. Now, with that correction, things work properly and there is no longer a need for a rule for it.
There are plenty of other places to adjust hit chance and other combat features. Avoidance should be a pretty straight forward formula (as it is now) and can easily be governed by the worn avoidance cap rule and by limiting or adding more avoidance items if you wish.
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